the legend of zelda



legend of zelda
This Day in History

legend of zelda

The Legend of Zelda
Developer(s) Nintendo
Publisher(s) Nintendo
Release date(s) The Legend of Zelda (1986),
The Adventure of Link (1987),
Zelda (1989),
A Link to the Past (1991),
Link's Awakening (1993),
Link: The Faces of Evil (1993),
Zelda: The Wand of Gamelon (1993),
Zelda's Adventure (1995),
BS Zelda (1995),
BS Zelda: Kodai no Sekiban (1997)
Ocarina of Time (1998),
Majora's Mask (2000),
Oracle of Ages (2001),
Oracle of Seasons (2001),
Four Swords (2002),
The Wind Waker (2003),
Four Swords Adventures (2004),
The Minish Cap (2005),
Twilight Princess (2006),
Phantom Hourglass (TBA),
Genre(s) Adventure, puzzle-solving
Mode(s) Single player
Rating(s) ESRB: E (Everyone)
Platform(s) Game & Watch, CD-i, Satellaview, iQue, NES, SNES, N64, GameCube, Game Boy, Game Boy Color, Game Boy Advance, Wii Virtual Console, Wii, Nintendo DS
Media Game Pak, CD-ROM, GOD, DVD-ROM

The Legend of Zelda series (often shortened to Zelda, TLoZ, or LoZ), first published on February 21, 1986, by Nintendo, is a series of video games created by celebrated game designer Shigeru Miyamoto. In Japan the series is known as ゼルダの伝説 (Zeruda no Densetsu), often shortened to just ゼル伝 (Zeru-Den). The games are primarily set in a fantasy world, in the Kingdom of Hyrule, although some have been set in different countries or other equally fantastic worlds, such as Koholint Island, Termina, Labrynna and Holodrum. The gameplay consists of a mixture of action, adventure, role-playing, and puzzle-solving, occasionally with minor platform elements. The series is known for its beautiful and inspiring settings, creative gameplay, interesting characters, stirring original music, and high overall production values. It is widely considered one of the most influential video game franchises ever created, and has earned a spot as one of the company's elite flagship franchises alongside such notable series as Mario and Metroid. As of September 2005, the Legend of Zelda series has sold 47 million units.[1]

Contents

  • 1 Overview
  • 2 Side quests
  • 3 History
  • 4 Mythology
  • 5 Critical reception
  • 6 Chronology
  • 7 Nature of the protagonist
  • 8 Other incarnations
    • 8.1 Cartoons
    • 8.2 Comics and manga
    • 8.3 CD-i games
    • 8.4 LCD games
    • 8.5 Unreleased games
  • 9 Cultural influence
    • 9.1 References in other games
  • 10 Notes
  • 11 See also
  • 12 External links

Overview

The Legend of Zelda games feature a boy named Link as the central character and protagonist. Link is frequently called upon to rescue Princess Zelda, after whom the series is named. The main antagonist in the series is a powerful creature known as Ganon, sometimes appearing as Ganondorf (although another recurring villain, Vaati, has recently emerged). The action usually occurs in the land of Hyrule and involves a divine relic known as the Triforce, a set of three magically bound golden triangles of great power (see "Mythology"). In story terms, the earlier games did not deviate much from the standard "save the princess" theme, but later installments have diversified their plot and added twists and turns to the tale. One Zelda game, Link’s Awakening, did not feature Zelda at all (although she was briefly mentioned), and in Majora’s Mask, she was only seen in a flashback. The protagonist in each game is not always the same boy named Link, although occasionally the same Link is controlled across multiple games (see "Nature of the protagonist")

The games' fantasy world of Hyrule includes many different climates and terrains, and is home to many different races and tribes of monsters and sentient beings. There are significant geographical differences from game to game, but several distinctive features recur, such as the Lost Woods, Lake Hylia, and Death Mountain (including Spectacle Rock near the summit).

The Zelda games feature a mixture of complex puzzles, strategic action gameplay, and exploration. These elements have remained fairly constant throughout the series, but with refinements and additions featured in each new game. This successful formula has been a primary factor in making the Zelda franchise one of Nintendo's most successful game series. The player is frequently rewarded for solving complex puzzles or exhaustively exploring areas. The musical jingle when finding a hidden treasure (or other secret) has become one of video gaming's most memorable themes.

Nearly every Zelda game involves locating and exploring mazelike dungeons until reaching the dungeon's boss. Each dungeon usually has one special item hidden inside that gives Link a new ability which will be required in later levels. Some items are found in almost every game (such the boomerang, bombs, bow & arrows, hookshot, and Mirror Shield), while some are exclusive to a single game (such as the Megaton Hammer in Ocarina of Time and the Deku Leaf in Wind Waker). In the later games in the series, the item(s) found in each dungeon are used in some way to fight that dungeon's boss.

The Legend of Zelda was principally inspired by Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto,[2] where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, as cave exploration is a major element of most Zelda games. Other than Miyamoto's childhood, Norse and Japanese mythologies have played a large role influencing the series, as well as Medieval European culture. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[3]

Hearing of F. Scott Fitzgerald's wife Zelda, Mr. Miyamoto thought the name sounded "pleasant and significant."[4] Paying tribute, he chose to name the Princess after her, and titled his creation The Legend of Zelda, even though she is not the protagonist.

Side quests

In addition to the primary quest of saving the land from destruction or domination by an evil force, Zelda games often feature lesser quests upon which Link can embark at the discretion of the player. These "side quests" usually reward the player with items that make the primary quest easier to complete (such as Pieces of Heart, new weapons, etc.), and are occasionally necessary to complete the game. This gameplay device is not unique to The Legend of Zelda, but it is fairly consistent in the series.

The longest of these side quests, present in several games, is the "trading sequence". In such a sequence, Link first obtains an item from either a store or an in-game friend. He then takes that item to a character in the game who needs it, and trades it for something else. This otherwise unhelpful item is then traded to another character for something equally useless, and so on. The trading sequence may consist of as many as fifteen separate items, and usually ends with the player finally trading for a powerful new weapon or a critical item. The most famous example of this is the trading sequence in Ocarina of Time required to receive the Biggoron Sword.

Other side quests include races, a search for hidden items or characters, or extra puzzles. Majora's Mask in particular relied heavily on side quests, ranging from short quests for a Piece of Heart to a long, arduous side quest to collect numerous face masks (and complete several challenging dungeons) needed to obtain the powerful Fierce Deity's Mask.

The Minish Cap had a large number of minuscule sidequests in the form of searching for "Kinstone pieces", medallion fragments which could be fused with those owned by in-game characters to magically trigger various events (opening a hole in a tree, providing a new path, making a beanstalk grow, making new characters appear, etc.). Usually these events allowed the player to obtain secret items, but it was sometimes necessary to collect Kinstones to advance the game further.

Both The Wind Waker and the Minish Cap featured figurine collecting as a side quest. The Minish Cap's figurines could be bought with seashells, whereas the Wind Waker required the player to take a photo of the subject upon which the figurine would be based.

History

Further information: The Legend of Zelda series games
The Legend of Zelda on the Nintendo console.

The first game, The Legend of Zelda, was released in November 1987. Though relatively simple by today's standards, it was quite advanced for its time. Innovations include the ability to use dozens of different items, a vast world full of secrets to explore, and the cartridge's ability to save progress via battery-backed memory. The game also features a "Second Quest"", accessible upon completing the game, where the adventure can be replayed with a similar, but somewhat altered overworld with new, more challenging dungeons. Besides the game's technical innovations, the gameplay (finding items and using them to solve puzzles, battling monsters in real-time, and exploring a vast environment) was a successful formula and became widely copied. The game was wildly popular in Japan and North America, and many consider it one of the most important video games ever made. A modified version known as BS Zelda was released for the Super Famicom's satellite-based expansion, Satellaview, in the mid-1990s in Japan.

The second game, known as Zelda II: The Adventure of Link which was released in July 1988 (the only Zelda game without The Legend of Zelda in the title, although in Japan it is called The Legend of Zelda 2), was a departure from the concept of the first game. It exchanged the top-down perspective for side-scrolling and introduced RPG elements (e.g., experience points) not found in other Zelda installments. It was also the only Zelda until Four Swords Adventures not to include rupees. Because of these fundamental changes, many consider it the "black sheep" of the series.[5] Both this and its predecessor were notable for their gold-colored game cartridges, which stood out amongst the system's usual gray cartridges.

Four years later, The Legend of Zelda: A Link to the Past (initially known as Zelda III), returned to the top-down view and added the concept of an alternate dimension to explore, a land known as the Dark World. The game was released for the Super Nintendo in April of 1992. It was later re-released for the Game Boy Advance on December 9, 2002 in North America, on a cartridge with Four Swords, the first multiplayer Zelda.

Link in the opening cinema of Link's Awakening DX.

The next game, Link's Awakening, was the first Zelda for Nintendo's Game Boy handheld, and the first to take place outside of Hyrule. It was re-released for the Game Boy Color in 1998 as Link's Awakening DX with some additional features.

After another hiatus, the series made the transition to 3D with the installment Ocarina of Time which was released in December 1998. This game, initially known as Zelda 64, retained the core gameplay of the previous 2D games and was very successful both commercially and critically. It is considered by some to be the best video game ever made, and scored perfect scores in several video game publications, including the first 40/40 score in Famitsu (a prestigious Japanese gaming magazine). citation needed] It recently ranked by Nintendo Power as the best Nintendo game ever created.citation needed] The title was originally slated for the ill-fated, Japanese-only 64 Disk Drive, but was ported to a cartridge with the advancements in memory compression technology. Innovations include the use of lock-on targeting, a new gameplay mechanic that focuses the camera on a nearby target and alters the player's actions to be relative to that target. Such mechanics allow precision-based swordfighting in a 3D space, and were a revolutionary development for the time.

Ocarina of Time saw a limited re-release on the GameCube in 2002 when it was offered as a pre-order incentive for The Wind Waker in the US. However, Europe continues to receive it free in every copy of The Wind Waker, except for the discounted Player's Choice version. Also included were parts of a previously unreleased 64DD expansion known as Ura Zelda. The disc was titled Ocarina of Time Master Quest. Ocarina of Time was ported again in a Collector's Edition Zelda compilation in 2003.

The follow-up title, Majora's Mask which was released in November 2000, used the same 3D game engine as the previous Nintendo 64 game (dropping the Fixed 3D elements), but added a novel time-based concept, leading to somewhat mixed reactions from series fans. It was originally called "Zelda Gaiden" (a Japanese title loosely translating to "Zelda, Another Story"). Gameplay changed significantly; in addition to a form of time limit, Link could use masks to transform into different creatures with unique skills. While Majora's Mask retained the graphical style of the landmark Ocarina of Time, it was also a departure, particularly in atmosphere. The game is much darker, dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom as a large moon slowly descends upon the land of Termina.

The next two games, Oracle of Ages and Oracle of Seasons, were released simultaneously for the Game Boy Color. The games were loosely connected, and by various means they could be combined to form a single extended story. They were developed in conjunction with Flagship under Capcom, with supervision from Mr. Miyamoto. The games were originally intended to be a trilogy known as "The Triforce Trilogy", consisting of updated remakes of The Legend of Zelda and The Adventure of Link, plus an original third installment. After consulting with Shigeru Miyamoto, however, the studio decided to make an all-new trilogy. When the password system linking three games proved too troublesome, the concept was reduced to just two titles. Fans initially criticized the Oracle series for "selling out" by copying the Pokémon strategy (two similar versions of a game coming out simultaneously to increase profits). Such claims faded when the games were released and their radical differences were noted. Ages is often seen as a puzzle-based adventure while Seasons is more action-oriented.[6]

The next Zelda, for the GameCube, was initially believed to be a realistically styled adventure because of a technology demo shown at Nintendo's SpaceWorld expo in 2000. However, Nintendo later surprised many fans with the revelation that the new game, The Legend of Zelda: The Wind Waker, would be fully cel-shaded (a cartoon-like style of color design first seen in games such as Sega's Jet Set Radio). Initial fears that this would affect the quality of gaming experience were eased when the game was released to critical acclaim in Japan in 2002 and elsewhere in 2003. It features gameplay centered on controlling wind and sailing a small boat around a massive, island-filled ocean, and inventive puzzles requiring the use of NPC's.

Next in the series came Four Swords Adventures for the GameCube, which was released in the first of half of 2004 in Japan and America, and in January 2005 in Europe. Based on the handheld Four Swords, FSA was another deviation from previous Zelda gameplay, focusing on multiplayer gameplay and "level-based" action (like many Super Mario Bros. titles). The game contains 24 individual stages and a map screen; there is no connecting overworld. For the multiplayer features of the game, each player is required to use a Game Boy Advance system linked to the Nintendo GameCube via a GBA-GCN cable. Although it focuses on multiplayer, the game also features a single player campaign in which using a Game Boy Advance is optional.

FSA is really two games in one, Hyrulean Adventure (with a storyline and action somewhat similar to traditional Zelda adventure) and Shadow Battle (a free-for-all melee "battle mode" which pits Links against each other as the players struggle for dominance in Hyrulean arenas). The Japanese version includes a third segment, known as Navi Trackers (originally designed as the stand-alone game Tetra's Trackers), which is not included in any other incarnation of the title. Trackers contains an important first for Zelda: the game has spoken dialogue for most of the characters.

In November 2004 in Japan and Europe, and in January 2005 in America, Nintendo released a new game for the Game Boy Advance, The Legend of Zelda: The Minish Cap. The central concept of Minish Cap is Link's ability to shrink in size with the aid of a mystical sentient hat named Ezlo. While tiny, Link can see previously-explored parts of a dungeon from a new perspective, and enter new areas through otherwise impassable openings. Link is able to switch from big to small at special portals throughout the land, once again giving Link two "worlds" to play in.

In November 2006, The Legend of Zelda: Twilight Princess, will arrive as the first Zelda game on the Wii. During the following month, December 2006, it will be released for the Nintendo GameCube as well. The new game once again strives for a realistic look, improved even beyond the aforementioned SpaceWorld demo. This game chronicles the struggle of a more mature Link to rid Hyrule of the "Twilight Realm", a mysterious force plaguing the land. When Link enters this realm, he transforms into a wolf and the gameplay shifts radically. Twilight Princess also relies heavily on horseback transportation and mounted battle scenarios (including boss battles).

Zelda DS” was once rumored to be a new “Four Swords” game, but Nintendo later retracted those statements. Instead, at the 2006 Game Developers Conference a trailer for The Legend of Zelda: Phantom Hourglass for the Nintendo DS was shown. The trailer revealed standard Zelda gameplay optimized for the DS’s features, a cel-shaded graphical style directly recalling The Wind Waker, and a Majora's Mask-style feature which allows Link to turn back time with the use of the titular hourglass. At E³ 2006, Nintendo confirmed its status as a direct sequel to Wind Waker, and debuted an extensive playable demo including a multiplayer mode reminiscent of Pac-Man Vs. with "capture the flag" elements. The Legend of Zelda: Phantom Hourglass is scheduled to be released in 2007.

Mythology

Further information: Hyrule, Triforce

The Zelda series has developed a deep mythology over its many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past and Ocarina of Time.

According to the in-game stories, long ago three goddesses descended from a distant nebula and created the world of Hyrule. Din, the fiery red goddess, with her powerful, flaming arms, cultivated the empty space, and created the red earth. Nayru, the beautiful blue goddess bestowed her divine wisdom upon the land and created the skies to give a sense of justice and order to the world and to guide the people in the goddesses' absence. Farore, the gentle green goddess breathed her powers into Hyrule to make courageous living beings to follow this justice.

After their work was completed, the goddesses left a magical artifact called the Triforce which could grant the user a single wish. It consisted of three golden triangles (each also called a "Triforce" - one of Wisdom, one of Power, and one of Courage), held in proximity by a magic force. However, because the Triforce was inanimate and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Golden Land" (or "Sacred Realm"), hoping that a worthy person would one day seek it.

According to legend, if the discoverer of the Triforce has a balance of power, wisdom, and courage, they will receive the Triforce as a whole. If they are unbalanced, they will receive the part of the Triforce that represents the characteristic they most have. The Triforce was first distributed as such starting in Ocarina of Time, as the first Zelda game only featured two pieces of the Triforce (the Triforces of Power and Wisdom, initally held by Ganon and Princess Zelda, respectively). In Adventure of Link, the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. A Link to the Past, coming in after Adventure of Link but before Ocarina of Time, featured the Triforce but made no mention of its three qualities or distribution beyond Ganon obtaining it.

The mythology established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own backstories and mythologies. Termina, for example, is a parallel world accidentally made as a side effect of the goddesses' creation of Hyrule.[7]

Critical reception

The Legend of Zelda series is widely regarded as one of the greatest video game series of all time. Ocarina of Time and The Wind Waker have both received a perfect score by Japanese Famitsu magazine, making Zelda the only series with multiple perfect scores.citation needed] GameFAQs.com has also held a contest for the best video game series ever, with The Legend of Zelda claiming the top position.[8] Moreover, the editors of GameRankings.com have declared Ocarina of Time the highest-ranking game of all time by compiling every major numeric review given to the game upon its release.[9] Below is their compilation of multiple reviews, showing the critical responses that many Zelda games have received:

  • The Legend of Zelda: Ocarina of Time - 97.8%
  • The Legend of Zelda: The Wind Waker - 94.8%
  • The Legend of Zelda: A Link to the Past - 93.9%
  • The Legend of Zelda: Oracle of Ages - 92.7%
  • The Legend of Zelda: Oracle of Seasons - 92.6%
  • The Legend of Zelda: Majora's Mask - 92.3%
  • The Legend of Zelda: A Link to the Past / Four Swords (GBA) - 92.0%
  • The Legend of Zelda: Link's Awakening DX - 91.7%
  • The Legend of Zelda: The Minish Cap - 90.6%
  • The Legend of Zelda: Link's Awakening - 89.8%
  • The Legend of Zelda: Four Swords Adventures - 84.4%

Chronology

The precise chronology of the Zelda universe is hotly debated among fans. As the series progressed and more games were released, the exact order of the games in an overall timeline became complex and heavily disputed. Bits and pieces of definitive information to connect certain games to each other, but there is no official explanation of how every game fits within in a standardized timeline of events.

Here is a list of the Nintendo-published games in order of release, with the known information regarding their place in the timeline:

  • The Legend of Zelda was released first in the series, though most of the games released since then take place in earlier time periods.
  • Zelda II: The Adventure of Link takes place years ("several seasons" in the manual) after the original game. It stars the Link of the previous game, nearing his 16th birthday.
  • The Legend of Zelda: A Link to the Past allegedly takes place generations before the original game, as emphasized in the US promotional materials, and advertisedcitation needed] on the packaging of the Japanese edition. Theories that say this must be last game in the Zelda timeline (due to the end sequence saying that the Master Sword would rest "forever") have since been overridden by creator pronouncements.citation needed]
  • The Legend of Zelda: Link's Awakening occurs after the events of A Link to the Past, starring the same Link. The game's instruction manual states that Link left Hyrule on a journey of enlightenment after defeating Ganon. The Japanese official website states the game is, in fact, a direct sequel to Triforce of the Gods (A Link to the Past).
  • The Legend of Zelda: Ocarina of Time is considered by many to be the first story in the timeline depicting the Master Sword and the Triforce. This is supported by the fact that Ganondorf's backstory and origins are revealed, and he had not yet gained possession of the Triforce of Power (which he has in many subsequent games).
  • The Legend of Zelda: Majora's Mask takes place very shortly after the events of Ocarina of Time, and stars the same Link, who has been returned to his youth, according to official statements and the in-game story.
  • The Legend of Zelda: Oracle of Seasons and The Legend of Zelda: Oracle of Ages are connected via a password system, and one takes place immediately after the other. They can be played and regarded in either order. Many characters from Ocarina of Time and Majora's Mask also make cameos. Dialogue suggests that this particular Link and Princess Zelda featured in these games meet for the first time during the adventure.citation needed]
  • The Legend of Zelda: Four Swords was stated by Eiji Aonuma in 2004 to be the "oldest tale" in the series.citation needed] This has caused controversy as how to interpret the word "oldest." The versions of Link and Princess Zelda featured in this game are childhood friends.
  • The Legend of Zelda: The Wind Waker takes place hundreds of years after Ocarina of Time, and some time after Twilight Princess. There also exists a possibility, based on a cryptic statement from Mr. Aonuma, that the timeline splits after OoT. Under this theory, one branch carries on from the devastated world adult Link reclaimed from Ganon's forces, and the other branch from the childhood he returned to after Ganon's evil was sealed. If so, The Wind Waker takes place in the "adult timeline", based on historical points revealed during the game. Circumstantial evidence seems to alternatively support and counter the statements from Eiji Aonuma.citation needed]
  • The Legend of Zelda: Four Swords Adventures takes place several months after the events of Four Swords. It includes some background information about Ganon. Early in the game, he is called Ganondorf (and has his human form) before obtaining his trident and becoming the pig-like monster Ganon.
  • The Legend of Zelda: The Minish Cap takes place long before Four Swords and Four Swords Adventures. If "Palace of the Four Sword" (the bonus dungeon featured in the Game Boy Advance version of A Link to the Past) is canon then The Minish Cap also takes place some time before A Link to the Past.
  • The Legend of Zelda: Twilight Princess has yet to be released, but members of the development team have stated that it will take place decades after Ocarina of Time, and prior to The Wind Waker.
  • The Legend of Zelda: Phantom Hourglass also has yet to be released, but Nintendo has confirmed that it takes place directly after The Wind Waker and will star the same Link.

The creators maintain that the series has a set timeline, but due to the poor translation protocols in the 1990s and debate over what counts as "canonical" material, the available information continues to be disputed. Aonuma has since promised he will do his best to patch it all up and reveal the timeline someday, and Miyamoto stated in a 2003 interview that there is a master document containing the timeline, but this document has not been seen publicly. citation needed]

Nature of the protagonist

Main article: Link (The Legend of Zelda series)

According to the official website, Link is described as humble but brave, attributes appropriate for the bearer of the Triforce of Courage. Sometimes Link will bear a special title, such as "Hero of Time" or "Hero of Winds". A long-eared Hylian that resembles an elf, Link is usually a boy of eight or nine years (though he has also been portrayed as an adolescent and a young man). Link always wears a green tunic, an undershirt and a long, floppy green cap, for at least part of each adventure. Most incarnations of Link are left-handed.

Although some fans believe all Zelda games feature the same characters, others adhere to a misquote suggesting that every single game features different characters. The official line is that there are numerous heroes named Link throughout Hyrule's history, and unless otherwise indicated, each adventure is that of a new protagonist. Some of the games are linked chronologically and take place in a clear continuity, while others do not. For example, the Link in A Link to the Past is clearly not the same Link who donned The Minish Cap. On the other hand, Majora's Mask directly states that the Link character is the same one from Ocarina of Time. There is evidence in Nintendo Power and the official Japanese Zelda website that the Link in Link's Awakening was the same Link who defeated Ganon in A Link to the Past, and this connection is considered concrete by many fans. The Link from Adventure of Link is the same as the original Legend of Zelda, although somewhat confusingly, a different Princess Zelda is involved. Eiji Aonuma has confirmed that every time a new evil plagues the land of a Hyrule, a new hero must rise up to confront it.citation needed]

Link never speaks in any Zelda game, though he produces grunts, yells, and other such sounds, and some of his thoughts (or possibly speech) may have been printed in Zelda II. In some cases the player must answer a question with a choice from a list, though no voice acting accompanies these instances. In 2002, Link broke the silence by speaking his first discernible words in The Legend of Zelda: The Wind Waker. When it was released in the English-speaking world in 2003, the phrase was “Come on!” In recent years, the advancement of technology has allowed the creators to give Link more personality and character. The Wind Waker and Twilight Princess put special emphasis on Link's facial expressions as he reacts to certain circumstances.

The rarity of speech relates to the fact that Link's name was created to emphasize the "link" between the character and human player.citation needed] Giving him lines would be putting words in the player's mouth, or distinguishing Link as separate from him/her. In fact, although the character's accepted name is Link, the player can name the hero in each game and characters will address him by that name in the text.

Other incarnations

There are a number of Zelda video games and other media creations that have been officially liscensed by Nintendo but not acknowledged as part of the series canon.

Cartoons

Main article: The Legend of Zelda (animated series)

The Legend of Zelda was made into an animated cartoon as a "show within a show" in the semi-live-action Super Mario Bros. Super Show TV series produced by DiC. The animated Zelda shorts were aired each Friday instead of the usual Super Mario Bros. cartoon that aired during the rest of the week. The series loosely followed the NES Zelda games, mixing settings and characters from those games with original creations. 13 animated Zelda shorts were featured within the show's 65-episode run. The show's incarnations of Link and Zelda also appeared in various episodes of Captain N: The Game Master during its second season.

Comics and manga

Main article: The Legend of Zelda manga

Valiant Comics released a short-lived series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. In addition, manga has been created based on the many of the series' games, including A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, the Oracle series, Four Swords Adventures and The Minish Cap.

CD-i games

Main article: CD-i games based on The Legend of Zelda series

A trilogy of video games were developed and released for the Philips CD-i in the early 1990s as a product of a compromise between Philips and Nintendo after the companies failed to develop a CD-based peripheral for the Super Nintendo. Created with minimal influence from Nintendo, the games (Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure) are infamous for having poor gameplay and are not officially recognized as canon.

LCD games

Main article: LCD games from The Legend of Zelda series

Two Zelda-themed LCD games were created in the late 1980's. The "Zelda Game Watch" was released first, and was an actual digital watch with primitive gameplay based on the original Legend of Zelda. The similarly titled "Zelda Game & Watch" was a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It featured gameplay based on The Adventure of Link, and has also reappeared as an unlockable extra in Game & Watch Gallery 4, a 1998 compilation for the Game Boy Advance.

Unreleased games

In the lifetime of the Zelda series, several video games have been in development that, for various reasons, were ultimately abandoned. Such titles include The Triforce Trilogy (Game Boy Color), Mystical Seed of Courage (Game Boy Color), and Four Swords DS (Nintendo DS).

Cultural influence

  • The Toysite brand (owned by Bensussen Deutsch & Associates, Inc.) created a number of high-quality Zelda figures in 2000 including Ganondorf, Zelda, and Link. Many figures were never released including Sheik, Darunia, Young Link, Gold Skulltula, Phantom Ganon, and Stalfos. What exactly happened to Toysite is unknown as their website was under renovations for years before being incorparated into the BD&A site (being greatly reduced in content in the process).
  • Tomy also released set of figures with Ganondorf riding a black horse(with a trident and a Phantom Ganon Mask), young Zelda and Impa riding a white horse, and adult Link riding Epona. The horses were the same model with differing coloration and saddles.
  • First 4 Figures is producing statues based on the Zelda franchise, including characters from The Legend of Zelda: Twilight Princess. The first statues are planned for a release in the third quarter of 2006.[1]
  • Hot Topic produced a series of retro T-Shirts featuring classic Nintendo icons from the 1980s. Popular examples include "Don't Make Me Go Zelda On You" with items on the front, and "Pure Gold" with a gold Zelda cartridge on the front.
  • An episode of The Powerpuff Girls features the Mayor of Townsville playing a spoof of Ocarina of Time, where he accidentally kills Navi.[2]
  • Joe Pleiman created a song parody of the main Zelda theme. The song is commonly misattributed to System of a Down.
  • The character of Xandir from the animated series Drawn Together is also based a lot on Link. In the pilot episode, when he plays a flute, a tornado files him off (hitting trailers on the way), a reference to the flute in the original Legend of Zelda. In addition, one of his characteristic catchphrases is "I'm on a never-ending quest to save my girlfriend!", parodying Princess Zelda's frequent peril. The episode titled A Tale of Two Cows features a cheat book called The Legend of Xandir.
  • In the 1999 movie Durango Kids, the boys are playing Ocarina of Time in their hideout. However, the soundtrack doesn't match the level.
  • In the 2006 movie Grandma's Boy, a character mentions, "I did beat The Legend of Zelda before I could walk."
  • In The Kids in the Hall TV series, the character Gavin, portrayed by Bruce McCulloch, sports a Zelda baseball cap.

References in other games

Further information: Link (The Legend of Zelda series) #Appearances in other games
  • Mogitate Tingle no Barairo Rupee Land (NDS) — Supporting character Tingle stars in this spin-off RPG, released in September of 2006 in Japan. No release date outside of Japan has been announced.
  • Super Smash Bros. (N64) Players can choose to be Link as their fighting character. There is also a Hyrule Castle themed level.
  • Super Smash Bros. Melee (GC) Players can choose to be Link, Young Link, Princess Zelda (who can transform into Sheik), or Ganondorf as their fighting character. There are also levels based on Hyrule and Termina. Many trophies based on characters and items (including the Master Sword) can be obtained in the game.
  • Super Smash Bros. Brawl (unreleased, for Wii) Players can choose to be Link as their fighting character. A Hyrule castle level, believed to be based on the location as seen in Twilight Princess, has also been seen in a screenshot. The character model used in Brawl is resembles the model in Twilight Princess.
  • SoulCalibur II (GCN) — Link is a selectable character in the Nintendo version of this fighting game.
  • Tetris (NES) — After winning a B-type game at or above level 9 with a height of at least 1, Link appears playing a flute.
  • Tetris DS (NDS) — This version of Tetris features Link prominently and includes a number of Zelda-themed games.
  • Super Mario Bros. 3 (NES) — The theme music used for World 3 is remixed into the file menu music found in many Zelda games. Also, the game's Warp Whistle plays the same tune as the flute in The Legend of Zelda.
  • Super Mario RPG: Legend of the Seven Stars (SNES) — Link appears sleeping in a bed at an inn. Talking to him will trigger the “secret passage sound” heard in many Zelda games.
  • Mario Golf (N64/GBC) — In the N64 version, Link’s name is in the scoreboards between matches[3]. The Game Boy version features a course called the "Links Club" (with the Triforce as the logo).
  • Donkey Kong Country 2: Diddy Kong’s Quest (SNES/GBA) — In the Super Nintendo version, Link would appear in spot three on Cranky Kong’s podium of heroes if the player got a very small number of “DK Coins” throughout the game. In the Game Boy Advance version, he always appears on the podium, in spot two or three.
  • Donkey Kong Country 3: Dixie Kong’s Double Trouble! (SNES/GBA) — One of the items available at Bazaar Bear’s general store is a seashell. Bazaar will tell the player about a young boy named Link who came in earlier and inquired about it. This references Link’s search for shells in Link’s Awakening. Bazaar even mentions how Link tried to pay for it with rupees.
  • Donkey Konga/Donkey Konga 2 (EU/NA) (GCN) — These rhythm games feature the Zelda theme as one of the songs.
  • Animal Crossing (GCN) — The player can buy the Master Sword as a decoration for his/her house. Another decoration the player can buy is the Triforce item. On some occasions, player may find rupees in a neighbor's house, although they will be left behind because they aren't Animal Crossing currency. While fishing, if the player catches a loach, the caption reads “You don’t suppose it’s Hylian, do you?”, recalling the largest catch in the fishing pond in Ocarina of Time. In addition, the character Gulliver may make a reference to Hyrule being a place he's visited. The original Legend of Zelda can be also unlocked for play, but only with the use of a cheating device.
  • Animal Crossing: Wild World (NDS) — The Triforce and the Master Sword can be obtained for decoration. One of the characters mentions something about a boy in green who had a magical boomerang. Also, useless rupees may again be found in neighbor's house.
  • WarioWare series (WarioWare, Inc.: Mega Microgame$, WarioWare, Inc.: Mega Party Game$, and WarioWare: Twisted!) — Many microgames in these games are based on the original Zelda and Adventure of Link.
  • Kirby series — When Kirby obtains the “sword” power-up, he also gains a green cap similar to Link’s. This also occurs in the Super Smash Bros. games, when Kirby "absorbs" Link or Young Link. In "The Great Cave Offensive", part of Kirby Super Star for the Super Nintendo, the player may come across many items alluding to various Nintendo games, including the Triforce. In Kirby: Canvas Curse, one of the objects to draw in the doodling minigame is a Triforce.
  • World of Warcraft — A gnome NPC named Linken makes an appearance in the MMORPG World of Warcraft. He is dressed similarly to Link and provides quests that give the player Linken's Boomerang and Linken's Sword of Mastery upon completion. Two of the quests are called “It’s a Secret to Everybody” and “It’s Dangerous to Go Alone”, both quotes from The Legend of Zelda. The player also receives a photograph of Linken standing with a female gnome that looks similar to Princess Zelda. Lastly, an item needed to complete these quests is a golden triangle resembling the Triforce.
  • Final Fantasy — (Dawn of Souls and Origins versions) — Link’s name appears on a tombstone in Elfland. (In the North American NES version, the tombstone is Erdrick’s).
  • F-1 Race (GB) — Link appears cheering before Course 5.
  • Picross NP Vol.5 (SFC) — One of the pictures to draw is Link, inspired by his Ocarina of Time appearance.

Notes

  1. ^ David (2005). Nintendo reveal sales figures. Australia's PAL Gaming Network. Retrieved on February 12, 2006.
  2. ^ Johnson, Carl. Biography. Miyamoto Shrine. Retrieved on February 12, 2006.
  3. ^ Andrew Vestal (2000-09-14). The History of Zelda. GameSpot.com. Retrieved on 2006-09-25.
  4. ^ Todd Mowatt. In the Game: Nintendo’s Shigeru Miyamoto. Amazon.com. Retrieved on 2006-09-25.
  5. ^ Jeff Gerstmann (2004). Classic NES Series: Zelda II for Game Boy Advance Review. GameSpot.com. Retrieved on September 25, 2006.
  6. ^ Brad Shoemaker (2004). The Legend of Zelda: Oracle of Ages for Game Boy Color Review. GameSpot.com. Retrieved on September 25, 2006.
  7. ^ The Great Hyrule Encyclopedia. Nintendo. Retrieved on 2006-09-25.
  8. ^ Summer 2006: Best. Series. Ever.. GameFAQs. Retrieved on 2006-10-01.
  9. ^ The Rankings. Game Rankings. Retrieved on 2006-09-25.

See also

  • Characters in The Legend of Zelda series
  • Enemies in The Legend of Zelda series
  • Hyrule Mythology
  • Races of The Legend of Zelda series
  • Songs from The Legend of Zelda series
  • Zelda Classic

External links

  • Zelda.com - Official site, featuring an encyclopedia
  • Wikia has a wiki about: The Legend of Zelda


  The Legend of Zelda series  v·d·e 
Animals · Characters · Enemies · Games · Manga
Musical instruments · Races · Songs · TV series · Weapons and items


  Games of The Legend of Zelda series  v·d·e 
Main series The Legend of Zelda (NES) · The Adventure of Link (NES) · A Link to the Past (SNES) · Link’s Awakening (GB) · Ocarina of Time (N64) · Majora’s Mask (N64) · Oracle of Ages (GBC) & Oracle of Seasons (GBC) · Four Swords (GBA) · The Wind Waker (GCN) · Four Swords Adventures (GCN) · The Minish Cap (GBA) · Twilight Princess (GCN/Wii) · Phantom Hourglass (DS)
Other Games CD-i games · LCD games · Mogitate Tingle no Barairo Rupee Land (DS) · Super Smash Bros. series (N64/GCN/Wii) · Soul Calibur II (GCN)
Remakes & Collections BS Zelda (Satellaview) · BS The Legend of Zelda: Kodai no Sekiban (Satellaview) · A Link to the Past / Four Swords (GBA) · Ocarina of Time: Master Quest (GCN) · Collector's Edition (GCN)
Unreleased The Triforce Trilogy (GBC) · Mystical Seed of Courage (GBC) · Four Swords DS (DS)
Nintendo franchises
Animal Crossing  • Balloon Fight  • Classic NES Series  • Donkey Kong  • Fire Emblem  • F-Zero  • Game & Watch  • Golden Sun  • Kid Icarus  • Kirby  • Metroid  • Mother/EarthBound  • Nintendo Wars  • Panel de Pon  • Pikmin  • Pokémon  • Punch-Out!!  • Legend of Stafy  • Star Fox  • Super Mario  • Super Smash Bros.  • Wario  • Yoshi  • The Legend of Zelda
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Here's our top rated legend of zelda links for the day:

Power Up | Falling under the spell of Okami 

Contra Costa Times - 1 hour, 29 minutes ago
For a hard-core gamer like yours truly, writing a weekly video-game column is something akin to a fairy tale come true. And, as in the fairy tales of old, reviewers must kiss a lot of frogs. By which I mean that there are a lot of bad games to review, not that I'm actually out there kissing frogs. Well, just that one time...

Okami for PS2 video game review and cheats 
Gamezilla! Online - Oct 02 9:02 AM
Okami is a unique and beautifully rendered adventure that puts you in the role of Amaterasu, the sun goddess of Japanese mythology. At its core Okami is a highly stylized action adventure set in Feudal Japan that is somewhat in the same vein as The Legend of Zelda: The Wind Waker.

Gorgeous Okami takes you on a trip 
Wisconsin State Journal - Oct 05 2:16 PM
The brush skims across the screen, and the world is transformed - night turns to day, constellations erupt into gorgeous neon hues and rainbow leaves spring from barren trees.

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IT'S TURKEY TIME! Yes, Thanksgiving is nearly here for myself and we Canada-folk.

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